In my last post, I complained about the lack of published game systems conductive to tabletop roleplaying with a focus on character immersion. I said that the kind of roleplaying that I like the best seems difficult to put into a published book. In this post, I’ll attempt to elaborate Continue Reading
Non-Digital: Character is All
As a matter of purely personal taste, here’s what I like about tabletop roleplaying games: 1 – Playing a complex and contradictory character engaged in interesting social environments. Experiencing the game principally through this character. 2 – Sex and violence, craziness and stupid decisions, the kind of stuff that is Continue Reading