The verb used for the making of roleplaying games is “design”. I design a roleplaying game. The word “design” encompasses the deliberate choices that guide how a prospective player engages with a published roleplaying game. After all, a published game book is a guide that seeks to give the reader Continue Reading
12/52 New RPGs: Terror of the Stratosfiend – Troika Edition
I’m on a study project to improve my understanding of roleplaying games. To this end, I already have two reading projects, A Game Per Year and An Adventure Per Year. This is the third, with the goal of reading or playing 52 games made in the last few years. Originally I considered making Continue Reading