I’m on a study project to improve my understanding of roleplaying games. To this end, I already have two reading projects, A Game Per Year and An Adventure Per Year. This is the third, with the goal of reading or playing 52 games made in the last few years. Originally I considered making Continue Reading
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A Game Per Year: Apollo 47 Technical Manual (2022)
I started to feel that I didn’t know roleplaying games well enough so I came up with the plan to read a roleplaying game corebook for every year they have been published. Selection criteria is whatever I find interesting. Apollo 47 Technical Manual is a physically imposing roleplaying game, clocking Continue Reading
An Adventure Per Year: Our Friends the Machines & Other Mysteries (2017)
In my A Game Per Year project, my goal has been to read one roleplaying game corebook for every year they’ve been published. However, I soon started to feel that it was hard to decipher how the games were really meant to be played. For this reason, I decided to start a Continue Reading
80/52 New RPGs: Dungeons & Dragons Starter Set – Stranger Things
I’m on a study project to improve my understanding of roleplaying games. To this end, I already have two reading projects, A Game Per Year and An Adventure Per Year. This is the third, with the goal of reading or playing 52 games made in the last few years. Originally I considered making Continue Reading
An Adventure Per Year: Dracula Unredacted (Bonus 2015)
In my A Game Per Year project, my goal has been to read one roleplaying game corebook for every year they’ve been published. However, I soon started to feel that it was hard to decipher how the games were really meant to be played. For this reason, I decided to start a Continue Reading
An Adventure Per Year: Strike Force (2016)
In my A Game Per Year project, my goal has been to read one roleplaying game corebook for every year they’ve been published. However, I soon started to feel that it was hard to decipher how the games were really meant to be played. For this reason, I decided to start a Continue Reading
79/52 New RPGs: The Thrill of Dracula
I’m on a study project to improve my understanding of roleplaying games. To this end, I already have two reading projects, A Game Per Year and An Adventure Per Year. This is the third, with the goal of reading or playing 52 games made in the last few years. Originally I considered making Continue Reading
An Adventure Per Year: The Lost Caverns of Tsojconth (Bonus 1976)
In my A Game Per Year project, my goal has been to read one roleplaying game corebook for every year they’ve been published. However, I soon started to feel that it was hard to decipher how the games were really meant to be played. For this reason, I decided to start a Continue Reading
A Game Per Year: Journey Away (Bonus 2018)
I started to feel that I didn’t know roleplaying games well enough so I came up with the plan to read a roleplaying game corebook for every year they have been published. Selection criteria is whatever I find interesting. Journey Away is a feelgood, almost freeform roleplaying game published as Continue Reading
Procedural, Bespoke and Improvised Content in Roleplaying Game Sessions
Roleplaying games are played in sessions where the participants bring the experience to life through improvisation. Often, but not always, these sessions are based on published roleplaying game books and use published and pre-designed game mechanics. When you examine the actual play of the roleplaying game session, consider: Where does Continue Reading