I wrote about the booklet Manhattan 2010 here. It was an attempt to map out a childhood roleplaying game as a playable design. In conceptual terms, there’s something very interesting going on here. Almost all game design is prescriptive. “This is how I think you should play the game.” However, Continue Reading
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Pikseliparatiisi: Tappamatta jättämisen autuus
Pelaan videopelejä työkseni. Monissa niistä tapetaan vihollisia, esimerkiksi venäläisiä tai arabeja. Call of Duty -peleissä tai Battlefieldeissä tapetaan satoja vastustajia. Headshottia toisen perään. Se on peliä, ja mitä pidempään pelaa, sitä enemmän se tuntuu vain peliltä. Fiktion fiktiivisyys on yhä ilmeisempää, eikä keksittyä pikselihahmoa ajattele ihmisen kuvana. Tarpeeksi monen räiskintäpelin Continue Reading
Non-Digital: Real Hamlet
This past weekend, I played in the larp Inside Hamlet, in Denmark. The larp gave the play a Marxist vision of decadent nobles living their last murderous days while the Reds were closing in. In the end, when the rebels finally break down the doors, they find only piles of Continue Reading
Pikseliparatiisi: Gamergate poliisisarjassa
Gamergate on normalisoitunut osaksi videopelikenttää. Yksi tapa miten tämä näkyy on, että siihen on alettu viitata muualla popkulttuurissa. Yksi esimerkki tästä on 11. 2. 2015 esitetty poliisisarja Law & Order: Special Victims Unitin jakso Intimidation Game. Jakso alkaa lupaavasti, joskin pöhkösti. Ice T:n hahmo on pelaaja, ja selittää muille pelislangia. Continue Reading
Roleplaying Game Movie Night #20: Warhammer 40K
I and some friends have a project of trying to watch all movies, tv episodes and other stuff with moving pictures related to roleplaying games ever made. We’re pretty far along on this goal. I’ll write here about old and new things we’ve found and watched. Dragonlance is not the Continue Reading
Roleplaying Game Movie Night #19: Dragonlance
I and some friends have a project of trying to watch all movies, tv episodes and other stuff with moving pictures related to roleplaying games ever made. We’re pretty far along on this goal. I’ll write here about old and new things we’ve found and watched. When I was twelve, Continue Reading
Non-Digital: Against Chess
Chess has arguably pervaded our culture more thoroughly than any other game. It’s used as a metaphor, a visual motif and as decoration, and sometimes people even play it. My chess career started and ended while I was still underage. There’s one game I remember loving as a child much Continue Reading
Research Blog Antarctica #135 – Russian State Museum of Arctic and Antarctic
Museum: Russian State Museum of Artic and Antarctic (St. Petersburg) Russia and the Soviet Union have a long history of exploration in the Arctic and Antarctic. I visited the Russian State Museum of Arctic and Antarctic in St. Petersburg, and while the Artic section is bigger and better, there’s some Continue Reading
Pikseliparatiisi: Keskeneräisten tarujen pelit
Telltale Gamesin The Walking Dead popularisoi mallin, jossa peli julkaistaan osissa. Pelaaja ostaa koko kauden, mutta jaksot ilmestyvät tiputuksella. Ostaessaan pelin pelaajan on siis mahdollista tutustua vain alkuun. Täytyy luottaa siihen että laatu pitää. Tai että loput jaksot ilmestyvät ollenkaan. Minulla on kesken seuraavat episodeina ilmestyvät pelit: Broken Age D4 Continue Reading
Non-Digital: Interaction Design Love From Denmark
This weekend, I was at the larp and roleplaying conference Knudepunkt in Denmark. The conference has a heavy focus on larp design, which often boils down to interaction design. It was interesting to see how the tools we have developed to make larp could also be used to design conference Continue Reading